Alrightee, heres the engine stuff, I've made an example for the first engine in the game which you can either invent or acquire from third parties, Victoria(the game renames it to E1 once you acquire it)ġ - code of the image used for the engine sheetĥ - year made available (6807 -> 0768 -> 7x256+6x16+8x1 = 1896, for those unfamiliar with hexadecimal base, if such exist here )Ĩ - Steel used for production (0A->10 steel per unit when producing part)ġ2 - Engine price (E7 -> 231,- one is game default, the other is your factory price)ġ3 - Sales and consumption stats (irrelevant for moding, just dont let these fields confuse you when fixing ongoing games)ġ4 - Production time (the smaller this value is the faster the component is produced(more units per month), and vice versa)ġ5 - Research time (FFFF means the component is not researched, 0000 means it is known, anything inbetween indicates ongoing research)
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